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Darkroot Scryer

This was one of my final thesis models I made for graduation. Numbered at 6,000 polys it was set up, rigged, and had various animation cycles for use in Unity in a game level of my creation. Particle effects were used in-engine for the eyes.

Connor ledwidge 1179454 large

Final Still Image

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AO, Diffuse, and Normal Maps

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Concept sketches

Connor ledwidge 027

3D Printed Model